Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

by Jeremy Gibson Bond

Education Technology
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Introduction to Game Design, Prototyping, and Development offers a structured path from game concepts to playable prototypes using Unity and C#. It equips aspiring developers with essential tools and techniques for creating engaging interactive experiences, blending theory with practical application in a beginner-friendly format.

About This Book

This book provides an introduction to the key aspects of game design, focusing on practical skills for beginners.

It covers prototyping techniques to bring ideas to life quickly and efficiently.

Development processes are explored using Unity, a popular game engine, alongside C# programming.

Readers learn to progress from basic concepts to fully playable games, building foundational knowledge in interactive media creation.

The content emphasizes hands-on learning to develop creative and technical abilities in game development.

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I will be using this book for:
22 total votes