Understanding Second Language Users as Gamers (Expanding Literacies in Education)
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Understanding Second Language Users as Gamers (Expanding Literacies in Education)

by Raúl Alberto Mora

Language Learning digital literacy Gaming in Education
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Explores how second language users engage with gaming and digital literacies in educational settings.

About This Book

This book examines the intersection of second language learning and gaming practices.

It highlights how digital environments shape language use and literacy development.

The work contributes to expanding perspectives on literacies in educational contexts.

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I will be using this book for: