Game Engine Black Book: DOOM: v1.1
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Game Engine Black Book: DOOM: v1.1

by Fabien Sanglard

Computer Science Video Games
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Fabien Sanglard examines the DOOM game engine in this volume of the Game Engine Black Book series. Designed for readers interested in programming, computer science, and game development, it offers a focused look at the technology associated with a landmark game.

About This Book

Game Engine Black Book: DOOM: v1.1 focuses on the technology behind the DOOM game engine.

Fabien Sanglard presents the subject for readers interested in how game software is designed and implemented.

The book is suited to those exploring computer science, programming, and the history of game development.

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I will be using this book for: