Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))
Agile Game Development with Scrum explores how Scrum can be applied to the challenges of creating games. The book presents an agile approach centered on iterative development, collaboration, and adaptability, offering a practical perspective for teams and professionals seeking to manage game projects more effectively.
About This Book
Agile Game Development with Scrum introduces Scrum as a framework for managing game development projects.
The book focuses on agile practices that support iterative work, collaboration, visibility, and responsiveness to change.
Clinton Keith addresses the relationship between Scrum principles and the particular demands of developing games.
It is intended for readers seeking a structured approach to improving game production and team coordination.
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